As part of my Game UX/UI course with ELVTR, I replicated and redesigned the Minecraft Dungeons experience.
My task was to redesign the Minecraft Dungeons experience, and to make any changes where it makes sense to do so.
Each part took about 2 weeks to complete, for a total of about 4 weeks for the entier project.
Adobe Illustrator, Adobe Photoshop, Figma, Figjam.
For this project I did the following
I started by creating the existing player journey for the game.
I made the payer prototype based on the player journey.
I made the flow chart based on the paper prototype.
Made the wireframe for the main menu, gameplay, and inventory screens based on the existing game.
After doing usability test, I had to do some changes to the screens.
I created a style guide based on the original game.
After doing the color blind test, I found that on the main menu, it is hard to see the bullet symbols that lets you know how many news are there. So I made some changes to the color and opacity of it.